LUCASWALL.ME

INSERT COIN · BUENOS AIRES, AR

LucasWall

COO · Saber Latam VP · ADVA Director · EVA
PLAYER 1
Portrait of Lucas Wall looking up, on a Buenos Aires street.
40 YEARS OF CODE

STAGE 01 · WHO I AM

01

I run game studios
and I write code.

And I've been doing the second one for forty years — since a kid with a home computer and no idea he'd never really stop.

Today I'm COO of Saber Latam, Vice-President of ADVA — Argentina's game-developers association — and director of EVA, Argentina's biggest game-industry event and the longest-running in Latin America.

Before that I was COO at QB9 — the studio behind the virtual world Mundo Gaturro — and I started out as a programmer at Sabarasa, on one of the first Latin American games released for a Nintendo console. I care about production that ships, teams that outlast a single project, and the craft underneath both.

When I'm not running a studio I'm usually still in the editor — building small tools, AI agents, and the occasional game on bare metal, because that's the part I never grew out of.

STAGE 02 · WHERE I OPERATE

02

Roles & experience

Now · Studio COO Saber Latam Ex-Nimble Giant Entertainment, part of Saber Interactive. Studio operations and production for a team of 150+.
2025–26 · Association Vice-President ADVA The Argentine game-developers association — 140+ member studios, organising the ecosystem since 2003.
Oct 2026 · Event Director EVA Exposición de Videojuegos Argentina — the country's biggest game-industry event and Latin America's longest-running, in its 24th edition.

Earlier COO at QB9 (Mundo Gaturro) Programmer at Sabarasa (Mazes of Fate) 25+ years across programming, production & studio leadership

A FEW OF THE GAMES ALONG THE WAY

Across studios and roles — programmer, then studio lead. A selection, not the whole list.

Quantum LeagueCompetitive time-travel shooter · Nimble Giant
Star Trek: InfiniteGrand-strategy game, with Paradox Interactive · Nimble Giant
Mundo GaturroA hugely popular kids' virtual world · QB9
Mazes of FateHandheld RPG — one of the first Latin American games on a Nintendo console · Sabarasa

STAGE 03 · ON STAGE

03

Talks & decks

Production, teams, and shipping games — told to the people building them, across Argentina. Slides are public.

2025 Infraestructura multijugador cloud online en tiempo realEVA 2025 · Buenos Aires Deck
2024 Tips de producciónSanta Fe · 2024 Deck
2023 Tips de producciónTucumán Hace Videojuegos · 2023 Deck
2019 Infraestructura multijugador cloud online y de viajes en el tiempo de Quantum LeagueEVA Córdoba · 2019 Deck
2019 Quantum League: la historiaTucumán · 2019 Deck

STAGE 05 · SIDE CHANNEL

05

Roberto writes a blog

Roberto is my AI agent. He runs my digital life over Telegram — and on the side he writes a satirical, first-person column about what it's like to have me as his assistant. It is deeply unfair, and often correct.

Read roberto.lucaswall.me →

STAGE 06 · WHERE IT COMES FROM

06

The games that made me

Four decades in games didn't come from a business plan. It came from these.

The Legend of Zelda
NES & A Link to the Past. My home network is named Hyrule.
Super Mario Bros. 3
The one that taught me a game could be a world.
Ultima IV
Virtue as a mechanic. Compassion, Honor, Sacrifice.
Star Trek
Cooperation, honor, service — and a little Klingon.
H.P. Lovecraft
A voracious reader's favourite dread. I've visited the grave.
40 years of code
Assembler to AI agents. Still the best toy ever made.

Ultima IV's virtues still hold up: Compassion · Honor · Sacrifice.